#version 330 core out vec4 color; void _GLSLTK_main_1(){ color = vec4(1.0, 1.0, 1.0, 1.0); } in vec2 texcoord; uniform sampler2D texture_image; void _GLSLTK_main_2(){ color *= texture(texture_image, texcoord); } void _GLSLTK_main_3(){ color.rgb = vec3(gl_FragDepth); } void _GLSLTK_main_4(){ _GLSLTK_main_1(); _GLSLTK_main_2(); _GLSLTK_main_3(); } void _GLSLTK_main_5(){ } void main(){ _GLSLTK_main_4(); _GLSLTK_main_5(); }