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2024.01.22 14:18:23
2024-01-22 14:15:33 [INFO ] <TRIAL.POWER>: Preventing powersaving. 2024-01-22 14:15:33 [INFO ] <TRIAL.CONTEXT>: #<THREAD "main thread" RUNNING {1005398003}> acquiring #<CONTEXT {10099D0EA3}>. STYLE-WARNING: slot names with the same SYMBOL-NAME but different SYMBOL-PACKAGE (possible package problem) for class #<STANDARD-CLASS WEISS::SCENE>: (WEISS::CAMERA TRIAL:CAMERA) STYLE-WARNING: slot names with the same SYMBOL-NAME but different SYMBOL-PACKAGE (possible package problem) for class #<STANDARD-CLASS WEISS::SCENE>: (WEISS::CAMERA TRIAL:CAMERA) 2024-01-22 14:15:33 [INFO ] <TRIAL.MAIN>: Setting up #<SCENE {1007934693}> STYLE-WARNING: slot names with the same SYMBOL-NAME but different SYMBOL-PACKAGE (possible package problem) for class #<STANDARD-CLASS WEISS::SCENE>: (WEISS::CAMERA TRIAL:CAMERA) STYLE-WARNING: slot names with the same SYMBOL-NAME but different SYMBOL-PACKAGE (possible package problem) for class #<STANDARD-CLASS WEISS::SCENE>: (WEISS::CAMERA TRIAL:CAMERA) STYLE-WARNING: slot names with the same SYMBOL-NAME but different SYMBOL-PACKAGE (possible package problem) for class #<STANDARD-CLASS WEISS::SCENE>: (WEISS::CAMERA TRIAL:CAMERA) STYLE-WARNING: slot names with the same SYMBOL-NAME but different SYMBOL-PACKAGE (possible package problem) for class #<STANDARD-CLASS WEISS::SCENE>: (WEISS::CAMERA TRIAL:CAMERA) STYLE-WARNING: slot names with the same SYMBOL-NAME but different SYMBOL-PACKAGE (possible package problem) for class #<STANDARD-CLASS WEISS::SCENE>: (WEISS::CAMERA TRIAL:CAMERA) 2024-01-22 14:15:33 [INFO ] <TRIAL.PIPELINE>: #<SPLATTER {100A58F003}> packing for #<SPLATTER {100A58F003}> (1x1) 2024-01-22 14:15:33 [INFO ] <TRIAL.PIPELINE>: #<SPLATTER {100A58F003}> pass order: (#<SPLATTER-UV-PASS {100A5F0FA3}> #<SPLATTER-OUTPUT-PASS {100A639C63}>) 2024-01-22 14:15:33 [INFO ] <TRIAL.PIPELINE>: #<SPLATTER {100A58F003}> texture count: 4 2024-01-22 14:15:33 [INFO ] <TRIAL.PIPELINE>: #<SPLATTER {100A58F003}> texture allocation: #<SPLATTER-UV-PASS {100A5F0FA3}> UV-MAP: #<TEXTURE 2x2 RG16 {100AA3E4D3}> DEPTH: #<TEXTURE 2x2 DEPTH-COMPONENT {100AB1C443}> #<SPLATTER-OUTPUT-PASS {100A639C63}> UV-MAP: #<TEXTURE 2x2 RG16 {100AA3E4D3}> SPLATMAP: #<TEXTURE 1x1 RGBA {100AB1C6D3}> DECAL: #<TEXTURE 1x1 RGBA {100AB1CDA3}> STYLE-WARNING: slot names with the same SYMBOL-NAME but different SYMBOL-PACKAGE (possible package problem) for class #<STANDARD-CLASS WEISS::SCENE>: (WEISS::CAMERA TRIAL:CAMERA) STYLE-WARNING: slot names with the same SYMBOL-NAME but different SYMBOL-PACKAGE (possible package problem) for class #<STANDARD-CLASS WEISS::SCENE>: (WEISS::CAMERA TRIAL:CAMERA) STYLE-WARNING: slot names with the same SYMBOL-NAME but different SYMBOL-PACKAGE (possible package problem) for class #<STANDARD-CLASS WEISS::SCENE>: (WEISS::CAMERA TRIAL:CAMERA) STYLE-WARNING: slot names with the same SYMBOL-NAME but different SYMBOL-PACKAGE (possible package problem) for class #<STANDARD-CLASS WEISS::SCENE>: (WEISS::CAMERA TRIAL:CAMERA) STYLE-WARNING: slot names with the same SYMBOL-NAME but different SYMBOL-PACKAGE (possible package problem) for class #<STANDARD-CLASS WEISS::SCENE>: (WEISS::CAMERA TRIAL:CAMERA) STYLE-WARNING: slot names with the same SYMBOL-NAME but different SYMBOL-PACKAGE (possible package problem) for class #<STANDARD-CLASS WEISS::SCENE>: (WEISS::CAMERA TRIAL:CAMERA) 2024-01-22 14:15:33 [INFO ] <TRIAL.PIPELINE>: #<SCENE {1007934693}> packing for #<CONTEXT {10099D0EA3}> (1280x720) 2024-01-22 14:15:33 [INFO ] <TRIAL.PIPELINE>: #<SCENE {1007934693}> pass order: (#<PBR-RENDER-PASS RENDER> #<BLOOM-CUTOFF-PASS BLOOM-CUTOFF> #<BLOOM-MERGE-PASS BLOOM> #<TONE-MAPPING-PASS {100E139C13}> #<FXAA-PASS {100E171CA3}> #<DAMAGE-OVERLAY {100E1A9C13}>) 2024-01-22 14:15:33 [INFO ] <TRIAL.PIPELINE>: #<SCENE {1007934693}> texture count: 8 2024-01-22 14:15:33 [INFO ] <TRIAL.PIPELINE>: #<SCENE {1007934693}> texture allocation: #<PBR-RENDER-PASS RENDER> COLOR: #<TEXTURE 1280x720 RGBA32F {100E1FF8C3}> NORMAL: #<TEXTURE 1280x720 RGB16F {100E2183F3}>
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