Plaster
New
List
Login
text
default
gingerale
2023.03.22 11:23:17
The value :L-H is not of type SEQUENCE [Condition of type TYPE-ERROR] Restarts: 0: [ABORT] Don't handle #<GAMEPAD-MOVE #<DEVICE Xbox One> :L-H .07> in #<CONTROLLER :CONTROLLER>. 1: [LEAVE] Leave #<CONTROLLER :CONTROLLER> from the loop. 2: [SKIP-EVENT] Skip handling the event entirely. 3: [ABORT] Don't handle #<GAMEPAD-MOVE #<DEVICE Xbox One> :L-H .07> in #<PIPELINED-SCENE {1001B8A853}>. 4: [LEAVE] Leave #<PIPELINED-SCENE {1001B8A853}> from the loop. 5: [DISCARD-EVENTS] Discard all remaining events and exit --more-- Backtrace: 0: (FIND :L-H :L-H) 1: ((LAMBDA (LOOP TRIAL:EVENT) :IN "C:/Users/Janne/quicklisp/local-projects/shirakumo/trial/mapping.lisp") #<TRIAL:PIPELINED-SCENE {1001B8A853}> #<TRIAL:GAMEPAD-MOVE #<DEVICE Xbox One> :L-H .07>) 2: (TRIAL:MAP-EVENT #<TRIAL:GAMEPAD-MOVE #<DEVICE Xbox One> :L-H .07> #<TRIAL:PIPELINED-SCENE {1001B8A853}>) 3: ((:METHOD TRIAL:HANDLE :AROUND (TRIAL:EVENT T)) #<TRIAL:GAMEPAD-MOVE #<DEVICE Xbox One> :L-H .07> #<TRIAL:CONTROLLER :CONTROLLER>) [fast-method] 4: ((:METHOD TRIAL:HANDLE (TRIAL:EVENT TRIAL:EVENT-LOOP)) #<TRIAL:GAMEPAD-MOVE #<DEVICE Xbox One> :L-H .07> #<TRIAL:PIPELINED-SCENE {1001B8A853}>) [fast-method] 5: ((:METHOD TRIAL:HANDLE :AROUND (TRIAL:EVENT T)) #<TRIAL:GAMEPAD-MOVE #<DEVICE Xbox One> :L-H .07> #<TRIAL:PIPELINED-SCENE {1001B8A853}>) [fast-method] 6: (TRIAL::MAP-QUEUE #<unavailable argument> #<TRIAL::QUEUE READ-INDEX: 37 WRITE-INDEX: 40 CAPACITY: 1024 {1001A1F4E3}>) 7: ((:METHOD TRIAL:PROCESS (TRIAL:EVENT-LOOP)) #<TRIAL:PIPELINED-SCENE {1001B8A853}>) [fast-method] 8: ((SB-PCL::EMF TRIAL:UPDATE) #<unused argument> #<unused argument> #<WORKBENCH:WORKBENCH {1006E83DD3}> 0.0d0 0.01 0) 9: ((:METHOD TRIAL:RENDER-LOOP (TRIAL:RENDER-LOOP)) #<WORKBENCH:WORKBENCH {1006E83DD3}>) [fast-method] 10: ((:METHOD TRIAL:RENDER-LOOP :AROUND (TRIAL:DISPLAY)) #<WORKBENCH:WORKBENCH {1006E83DD3}>) [fast-method] 11: ((LAMBDA NIL :IN TRIAL:MAKE-THREAD)) 12: ((LAMBDA NIL :IN BORDEAUX-THREADS::BINDING-DEFAULT-SPECIALS)) 13: ((FLET SB-UNIX::BODY :IN SB-THREAD::RUN)) 14: ((FLET "WITHOUT-INTERRUPTS-BODY-114" :IN SB-THREAD::RUN)) 15: ((FLET SB-UNIX::BODY :IN SB-THREAD::RUN)) 16: ((FLET "WITHOUT-INTERRUPTS-BODY-107" :IN SB-THREAD::RUN)) 17: (SB-THREAD::RUN) 18: ("foreign function: #x14003E9E5") 19: ("foreign function: #x140006A8A")
Raw
Annotate
Repaste
Annotations
text
default
gingerale
2023.03.22 11:23:48
CL-USER> trial::*action-mappings* (#<TRIAL:MOUSE-DIRECTIONAL-MAPPING TRIAL:MOUSE-MOVE NIL -> WORKBENCH::MOVEMENT> #<TRIAL:AXIS-DIRECTIONAL-MAPPING TRIAL:GAMEPAD-MOVE :L-H -> WORKBENCH::MOVEMENT> #<TRIAL:AXIS-DIRECTIONAL-MAPPING TRIAL:GAMEPAD-MOVE :L-V -> WORKBENCH::MOVEMENT> #<TRIAL:AXIS-DIRECTIONAL-MAPPING TRIAL:GAMEPAD-MOVE :R-H -> WORKBENCH::MOVEMENT> #<TRIAL:AXIS-DIRECTIONAL-MAPPING TRIAL:GAMEPAD-MOVE :R-V -> WORKBENCH::MOVEMENT> #<TRIAL:AXIS-DIRECTIONAL-MAPPING TRIAL:GAMEPAD-MOVE :DPAD-H -> WORKBENCH::MOVEMENT> #<TRIAL:AXIS-DIRECTIONAL-MAPPING TRIAL:GAMEPAD-MOVE :DPAD-V -> WORKBENCH::MOVEMENT> #<TRIAL:DIGITAL-DIRECTIONAL-MAPPING TRIAL:KEY-EVENT (:W) -> WORKBENCH::MOVEMENT> #<TRIAL:DIGITAL-DIRECTIONAL-MAPPING TRIAL:KEY-EVENT (:A) -> WORKBENCH::MOVEMENT> #<TRIAL:DIGITAL-DIRECTIONAL-MAPPING TRIAL:KEY-EVENT (:D) -> WORKBENCH::MOVEMENT> #<TRIAL:DIGITAL-DIRECTIONAL-MAPPING TRIAL:KEY-EVENT (:S) -> WORKBENCH::MOVEMENT> #<TRIAL:DIGITAL-DIRECTIONAL-MAPPING TRIAL:KEY-EVENT (:I) -> WORKBENCH::MOVEMENT> #<TRIAL:DIGITAL-DIRECTIONAL-MAPPING TRIAL:KEY-EVENT (:J) -> WORKBENCH::MOVEMENT> #<TRIAL:DIGITAL-DIRECTIONAL-MAPPING TRIAL:KEY-EVENT (:L) -> WORKBENCH::MOVEMENT> #<TRIAL:DIGITAL-DIRECTIONAL-MAPPING TRIAL:KEY-EVENT (:K) -> WORKBENCH::MOVEMENT> #<TRIAL:DIGITAL-DIRECTIONAL-MAPPING TRIAL:GAMEPAD-BUTTON-EVENT (:Y) -> WORKBENCH::MOVEMENT> #<TRIAL:DIGITAL-DIRECTIONAL-MAPPING TRIAL:GAMEPAD-BUTTON-EVENT (:X) -> WORKBENCH::MOVEMENT> #<TRIAL:DIGITAL-DIRECTIONAL-MAPPING TRIAL:GAMEPAD-BUTTON-EVENT (:B) -> WORKBENCH::MOVEMENT> #<TRIAL:DIGITAL-DIRECTIONAL-MAPPING TRIAL:GAMEPAD-BUTTON-EVENT (:A) -> WORKBENCH::MOVEMENT>)
Raw
Repaste