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The Emacs Lisp byte compiler may collapse identical literal objects, such as literal strings, into references to the same object, with the effect that the byte-compiled code will compare such objects as ‘eq’, while the interpreted version of the same code will not. Therefore, your code should never rely on objects with the same literal contents being either ‘eq’ or not ‘eq’, it should instead use functions that compare object contents such as ‘equal’, described below. Similarly, your code should not modify literal objects (e.g., put text properties on literal strings), since doing that might affect other literal objects of the same contents, if the byte compiler collapses them.